Spot the Bigfoot the original board game by Joshua Terence Tianwen Moore... and his Dad.

Take a romp through the woods as one of three explorers, each with their own unique skills and motives for collecting evidence of the elusive Sasquatch - or play as the Bigfoot and do your best to keep your secret safe.
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​A complex game of tag, but the table turns when an explorer gets proof and must make a dash back to camp before Bigfoot bonks them out. A delightful and challenging game of tactical strategy and outside chance set in the woods for 2-4 players looking for a fun 45-90 minutes together.

๐Ÿ‘ฃ  Time's Up for funding this project!! โคด

Don't worry - the game was funded! They should be here in the spring.
You can
reserve a copy now or wait and buy one soon!!

We were successfully funded on Kickstarter! Late pledges still available for a limited time. Click the badge. โคด

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Play as Bigfoot or one of the three brave explorers. Team dynamics meet self-serve tactics; Bigfoot wants it all to just go away. Each Character flexes their own unique strength in this all vs one game of tag and survival.

Game Pieces (and stretch goals)

Standard Wooden Meeples & Deluxe Resin Print Stretch Goals

We're excited to be offering a Standard Edition with beautiful Wooden Meeples, and a Deluxe Edition with 3D figurines (as limited edition add-ons)! Deluxe figurine add ons are be available through the Kickstarter campaign and late pledges for a limited time only! 

How to Play

It's All vs One in this cooperative tactical strategy-meets-chance tag in the woods; as explorers roll through different territories trying to catch Bigfoot... but the tables turn when they do!
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👣 Bigfoot's Goals
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 Collect all the berries and return home without being caught or destroyed.
🌲 Explorers' Goal 
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Get evidence of Bigfoot and return to camp without being destroyed. 

Great How To Videos

Test-Play now on Tabletop Simulator 🐝 

If you have Tabletop Simulator, you can test-play for free right now! 

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Behind the Scenes

Joshua Terence Tianwen Moore is an 11 year old game designer. He has always enjoyed using his mechanical mind and design gifts to make cool things and have fun with others. Seriously, just give him some cardboard, tape and scissors and he can make just about anything! He's pretty good at legos and playing bass too.

His Dad, Stephen, is more of a banjo player, but he has also been learning to fiddle. He has some Masters degrees in Arts and in Education... for whatever that's actually worth. 

​When Joshua came up with the first version of Spot The Bigfoot, it was already nearly perfect - and so much fun to play! We took his original game board layout, game board mechanics and character designs and got to work testing game play and developing graphic designs ideas to make it pretty, and there you go! This game is as fun to play as it was to make! We hope that you will enjoy playing it with friends and family - old and young!
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See how this Son & Dad team got the art together using pencils, markers, scissors and tape, glue, paint, clay, wires, cameras, digital editing software and ai tools - to take Joshua's original ideas and art from initial drawings to full fruition. โคด

IN THE MEDIA

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BURLESON NOW magazine

Check out our front page Feature in the August 2026 Edition of Burleson Now Magazine!

Read full Article
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"It's quick, itโ€™s easy and it provides plenty of dramatic moments" 

 - Board Game Addict  UK

Next up on my #kickstarter watch series is โ€˜Spot the Bigfootโ€™ - an accessible family friendly hide and seek style game thatโ€™s coming to crowdfunding next month.

We are very impressed after our initial plays of this title in which one player takes on the role of Bigfoot aiming to collect berries and return home without being trapped or photographed and the others play as the explorers who are seeking to collect evidence of Bigfoots existence and get back to camp safely!

The set up and teach for the game is simple and you will be up and running in no time. Bigfoot will always begin and roll a D6 to determine movement. Skunks do appear on that dice that could mean you lose a turn! When you do move you must not move through the same space twice on the same turn meaning you have to keep going! There are some other small@movement tiles but essentially who want to go and find those berries and get back to the middle!

The explorers are seeking to move to in order to try and get a clear line of sight to Bigfoot for a photograph or place traps that may lure him in. If an explorer gets evidence of Bigfootโ€™s existence they must race back to the camp as soon as possible as Bigfoot will begin chasing them. If Bigfoot gets to the space with an evidence carrying explorer then they are โ€œbonkedโ€ and lose a heart and are out for three turns!

Overall we had a blast with this and although there is a two player mode you really need three or four to see it shine. The hide and seek and chase element keeps the game interesting and the accessibility level is high as the dice rolls can really make the difference meaning younger games always have a chance to win.

Its quick, itโ€™s easy and it provides plenty of dramatic moments and if youโ€™re looking for a fun family game to back on #kickstarter this could be the one.

See Post
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๐—™๐—˜๐—˜๐—Ÿ ๐—š๐—ข๐—ข๐—— ๐—™๐—ฅ๐—œ๐——๐—”๐—ฌ

Bigfoot has been notoriously hard to find. Turns out, you just have to know an 11-year-old from Burleson.

Eleven-year-old Joshua Terence Tianwen Moore took an idea from his imagination and began turning it into something real with cardboard, pencils, markers, tape, clay and a little help from his dad, Stephen. Joshua came up with the original board layout, game mechanics and characters for ๐‘†๐‘๐‘œ๐‘ก ๐‘กโ„Ž๐‘’ ๐ต๐‘–๐‘”๐‘“๐‘œ๐‘œ๐‘ก, and the father-son duo worked together to turn his idea into a full-fledged tabletop game.

Along the way, the project became a family affair and a local one. Joshua and his family brought ๐‘†๐‘๐‘œ๐‘ก ๐‘กโ„Ž๐‘’ ๐ต๐‘–๐‘”๐‘“๐‘œ๐‘œ๐‘ก out into the Burleson community, promoting it at the Burleson Farmers Market and inviting local players to put the game to the test at GeekOut. Their story even landed on the cover of ๐ต๐‘ข๐‘Ÿ๐‘™๐‘’๐‘ ๐‘œ๐‘›๐‘๐‘‚๐‘Š ๐‘€๐‘Ž๐‘”๐‘Ž๐‘ง๐‘–๐‘›๐‘’ as Joshua and Stephen continued developing the game and preparing for their next big step.

In September, they launched ๐‘†๐‘๐‘œ๐‘ก ๐‘กโ„Ž๐‘’ ๐ต๐‘–๐‘”๐‘“๐‘œ๐‘œ๐‘ก on Kickstarter with an initial goal of $7,500.

๐—ง๐—ต๐—ฒ๐˜†'๐˜ƒ๐—ฒ ๐—ฎ๐—น๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฝ๐—ฎ๐˜€๐˜€๐—ฒ๐—ฑ ๐—ถ๐˜.

With time still remaining in the campaign, 129 people have backed Joshua's idea. And while plenty of that support has come from close to home, it's also reached people in Singapore, Canada, the Netherlands, Spain, Sweden, Thailand and the United Kingdom.

๐—ง๐—ต๐—ฎ๐˜'๐˜€ ๐—ฎ ๐—ฝ๐—ฟ๐—ฒ๐˜๐˜๐˜† ๐—ฏ๐—ถ๐—ด ๐—ณ๐—ผ๐—ผ๐˜๐—ฝ๐—ฟ๐—ถ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ฎ๐—ป ๐—ถ๐—ฑ๐—ฒ๐—ฎ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฎ๐—ป ๐Ÿญ๐Ÿญ-๐˜†๐—ฒ๐—ฎ๐—ฟ-๐—ผ๐—น๐—ฑ ๐—ถ๐—ป ๐—•๐˜‚๐—ฟ๐—น๐—ฒ๐˜€๐—ผ๐—ป.

Congratulations to Joshua, Stephen and the Moore family. Bigfoot may still be elusive, but Joshua's imagination is proving pretty hard to miss.


Original FB Post
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Joshua's first fully funded board game SPOT THE BIGFOOT! Thank you everyone!


​ Thank you for your support!  (c) 2025 by Joshua Moore and his Dad.